God Armor

# Credit to u/scudobuio on reddit for the script used to obtain this data

All of the armor does not have thorns, and the sword is not enchanted with fire aspect or looting.

Sword

  1. Combine Sharpness V, Smite V, Bane of Arthropods V
  2. Combine Fire Aspect II, Looting III, Sweeping Edge III
  3. Combine Mending, Unbreaking III
  4. Add Mending/Unbreaking, then Sharpness/Smite/Bane, then Fire Aspect/Looting/Sweeping Edge

Axe

  1. Combine Sharpness V, Smite V, Bane of Arthropods V
  2. Combine Fortune III, Efficiency V
  3. Combine Mending, Unbreaking III
  4. Add Mending/Unbreaking, then Sharpness/Smite/Bane, then Fortune/Efficiency

Silk Shovel/Pick

  1. Combine Silk Touch, Efficiency V
  2. Combine Mending, Unbreaking III
  3. Add Mending/Unbreaking, then Silk Touch/Efficiency

Fortune Shovel/Pick

  1. Combine Fortune III, Efficiency V
  2. Combine Mending, Unbreaking III
  3. Add Mending/Unbreaking, then Fortune/Efficiency

Hoe

Elytra

  1. Add Mending, then Unbreaking III

Bow

  1. Combine Power V, Punch V
  2. Combine Flame II, Infinity
  3. Combine Mending, Unbreaking III
  4. Add Mending/Unbreaking, then Power/Punch, then Flame/Infinity

Helmet

  1. Combine Aqua Affinity, Protection IV, Fire Protection IV
  2. Combine Respiration III, Blast Protection IV, Projectile Protection IV
  3. Combine Mending, Unbreaking III
  4. Add Mending/Unbreaking, then Aqua Affinity/Protection/Fire Protection, then Respiration/Blast Protection/Projectile Protection

Chestplate/Leggings

  1. Combine Protection IV, Fire Protection IV
  2. Combine Blast Protection IV, Projectile Protection IV
  3. Combine Mending, Unbreaking III
  4. Add Mending/Unbreaking, then Protection/Fire Protection, then Blast Protection/Projectile Protection

Boots

  1. Combine Depth Strider III, Protection IV, Fire Protection IV
  2. Combine Feather Falling IV, Blast Protection IV, Projectile Protection IV
  3. Combine Mending, Unbreaking III
  4. Add Mending/Unbreaking, then Depth Strider/Protection/Fire Protection, then Feather Falling/Blast Protection/Projectile Protection